Notes from reverse engineering games: how they work under the hood, taken from their code and data.
Android · Unity
Interactive explainers for costs, production chains, research, maps, prestige and governors, checked against the live game.
Android
How the fan picks where to point, and the dungeon's combat, loot and level generation, with a fan demo and a damage calculator.
Android · Cocos2d-x and Lua · 开心消消乐
How the game sets a personal difficulty for every level attempt, from how much you play and spend, and recolours falling pieces to hit it. With a calculator using the game's own tables.
Android · Unity
Does it adjust difficulty like Anipop? An expected-progress line, help when you fall behind, and pity moves, mostly switched off in the shipped config. With a calculator using the game's own curves.
Texas Hold'em · English and 中文
It's reverse engineering of a real-life game!
Datasoft, 1987
How items, spells and monsters are stored, weapon damage and appraisals, and notes from one of the developers.
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